Saturday, September 22, 2007

Super Smash Bros?!



Snake's page has finally uploaded to The Smash Dojo. Needless to say, it is awesome.

Wednesday, September 19, 2007

Keep Rumblin', Rumblin', Rumblin'


From IGN.com:

In fact, the controller we were using to play the demo looked exactly like a standard Sixaxis, except that it had a sticker on the bottom that said "RUMBLE." It also felt notably heavier than the standard Sixaxis.

We presume this is a prototype of the PlayStation 3's new rumble controller, whatever it's going to be called.

The rumble itself felt around the level of PlayStation 2 rumble. We're not sure just yet if Sony is using any of that next generation technology Immersion has been talking about for the past few months.

A formal announcement is expected tomorrow at Kaz Hirai's keynote address.


By the by, I tainted my hard drive by downloading the Limp Bizkit "Rollin" video just so you could have a photo gag, folks. TAINT.

-K

Late edit: Sony's keynote made it official. The Dual Shock 3 is arriving in November for Japan, and in Spring 2008 for the rest of the world.

Tuesday, September 18, 2007

SMASH ONLINE!

SWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEET!

They actually did make the game online compatible.

Just go to the website, obviously it's the Smash Dojo.

-Ian P.

Monday, September 17, 2007

WOAH WOAH WOAH Rumble WOAH WOAH WOAH

So, I kind of missed this rumor while listening to the 1Up podcast:

According to them, Sony may unveil Dual Shock 3 or SHOXOHS (shocks-osh) or whatever they plan on calling this thing at their TGS keynote.

And just remember: TouchSense might just kick your ass.

The link's in the post below.

-K

Team ICO, AKA Our New Overlords, Bless Us With TGS News

Anyone remember that weird game, Patapon, that got posted a little while back?



No?

Well, it's a weird looking game that Sony showed at I believe both Gamer's Day and e3.

Now, for some new news on it: the game is being developed both by people that worked on Loco Roco (makes sense)... AND members of Team ICO.

Not only that, but Team ICO is indeed working on two games: maybe one PSP game and one PS3 game. Maybe two PS3 games. Maybe they're being archaic and are making a PS1 game that'll be available to play on the PSN, which would cover both PS3 and PSP. Maybe it's a fucking Sony-branded board game. Who cares. We might get news of it at the Tokyo Game Show this year.

Oh, and if you've lived under a rock for the past seven years, Team ICO are the people behind ICO (duh) and Shadow Of The Colossus. Two of the most imaginative, besutiful games in existence.

This news comes from the 1up podcast, available here.

-K

Sunday, September 16, 2007

Infinite Undiscovery?

First I would like to poit out the fact that the title is very...well...

Interesting?

Who wants to play a game about UN-discovering stuff?

Secondly...

The trailer..kind of.



I don't know about you but this just doesn't get me pumped to go un-discovering things.

I would love to undiscover some things; Go to goolge and look up meat spin and click on the first thing; Undiscovering things just doesn't happen, unfortunately. Well see how this game is...

Oh yea, or just go here http://a.photos.cx/meatspin-10e.gif

-Ian P.

Wednesday, September 12, 2007

2K Games: Retarded, Wants Bioshock Sequels



So, good news first. Bioshock's a success, to the tune of 1.5 million copies sold worldwide. Sure, this doesn't break off the view of the Xbox 360 being an FPS-only machine at all, but at least for once, it's a damn good game getting some attention before the megaton blast of Halo 3.

Now, the bad news: 2K imagines that they could have sequels to this. On an every-other-year basis. Um, no. Sorry. That shouldn't happen. This wasn't a story that really ended with a setup for sequels. After all, after [spoiler] [spoiler]s, and you [spoiler] the [spoiler] out of [spoiler] with your [spoiler], the whole thing [spoiler] with hands and thankfully, [spoiler] was not a peacock. What I'm trying to say is, where the hell would they go with this? Nowhere. Irrational (fuck calling them 2K Boston or 2K Australia) sort of made a very self-enclosed game, and it took more than two years for them to make it as quality as it was. I don't care if GTA did the same thing - GTA is satire, and there's a lot more things to satirize than there is to actually engage you in a world nowadays.

Just, no, 2K. No. Bad 2K. Sorry you have a load of other shitty games on your docket, and your more interesting titles besides Bioshock are in 2008 and 2009. But don't shoot yourselves in the foot. Give Irrational some time, let them make a new IP, and make sure it's sequel ready this time.

In random spirit, here's the Zero Punctuation review of Bioshock, as done by funny person Yahtzee:



-K

Joystiq: BioShock ships 1.5m units; LA Noire pushed to 2009