Saturday, September 22, 2007

Super Smash Bros?!



Snake's page has finally uploaded to The Smash Dojo. Needless to say, it is awesome.

Wednesday, September 19, 2007

Keep Rumblin', Rumblin', Rumblin'


From IGN.com:

In fact, the controller we were using to play the demo looked exactly like a standard Sixaxis, except that it had a sticker on the bottom that said "RUMBLE." It also felt notably heavier than the standard Sixaxis.

We presume this is a prototype of the PlayStation 3's new rumble controller, whatever it's going to be called.

The rumble itself felt around the level of PlayStation 2 rumble. We're not sure just yet if Sony is using any of that next generation technology Immersion has been talking about for the past few months.

A formal announcement is expected tomorrow at Kaz Hirai's keynote address.


By the by, I tainted my hard drive by downloading the Limp Bizkit "Rollin" video just so you could have a photo gag, folks. TAINT.

-K

Late edit: Sony's keynote made it official. The Dual Shock 3 is arriving in November for Japan, and in Spring 2008 for the rest of the world.

Tuesday, September 18, 2007

SMASH ONLINE!

SWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEET!

They actually did make the game online compatible.

Just go to the website, obviously it's the Smash Dojo.

-Ian P.

Monday, September 17, 2007

WOAH WOAH WOAH Rumble WOAH WOAH WOAH

So, I kind of missed this rumor while listening to the 1Up podcast:

According to them, Sony may unveil Dual Shock 3 or SHOXOHS (shocks-osh) or whatever they plan on calling this thing at their TGS keynote.

And just remember: TouchSense might just kick your ass.

The link's in the post below.

-K

Team ICO, AKA Our New Overlords, Bless Us With TGS News

Anyone remember that weird game, Patapon, that got posted a little while back?



No?

Well, it's a weird looking game that Sony showed at I believe both Gamer's Day and e3.

Now, for some new news on it: the game is being developed both by people that worked on Loco Roco (makes sense)... AND members of Team ICO.

Not only that, but Team ICO is indeed working on two games: maybe one PSP game and one PS3 game. Maybe two PS3 games. Maybe they're being archaic and are making a PS1 game that'll be available to play on the PSN, which would cover both PS3 and PSP. Maybe it's a fucking Sony-branded board game. Who cares. We might get news of it at the Tokyo Game Show this year.

Oh, and if you've lived under a rock for the past seven years, Team ICO are the people behind ICO (duh) and Shadow Of The Colossus. Two of the most imaginative, besutiful games in existence.

This news comes from the 1up podcast, available here.

-K

Sunday, September 16, 2007

Infinite Undiscovery?

First I would like to poit out the fact that the title is very...well...

Interesting?

Who wants to play a game about UN-discovering stuff?

Secondly...

The trailer..kind of.



I don't know about you but this just doesn't get me pumped to go un-discovering things.

I would love to undiscover some things; Go to goolge and look up meat spin and click on the first thing; Undiscovering things just doesn't happen, unfortunately. Well see how this game is...

Oh yea, or just go here http://a.photos.cx/meatspin-10e.gif

-Ian P.

Wednesday, September 12, 2007

2K Games: Retarded, Wants Bioshock Sequels



So, good news first. Bioshock's a success, to the tune of 1.5 million copies sold worldwide. Sure, this doesn't break off the view of the Xbox 360 being an FPS-only machine at all, but at least for once, it's a damn good game getting some attention before the megaton blast of Halo 3.

Now, the bad news: 2K imagines that they could have sequels to this. On an every-other-year basis. Um, no. Sorry. That shouldn't happen. This wasn't a story that really ended with a setup for sequels. After all, after [spoiler] [spoiler]s, and you [spoiler] the [spoiler] out of [spoiler] with your [spoiler], the whole thing [spoiler] with hands and thankfully, [spoiler] was not a peacock. What I'm trying to say is, where the hell would they go with this? Nowhere. Irrational (fuck calling them 2K Boston or 2K Australia) sort of made a very self-enclosed game, and it took more than two years for them to make it as quality as it was. I don't care if GTA did the same thing - GTA is satire, and there's a lot more things to satirize than there is to actually engage you in a world nowadays.

Just, no, 2K. No. Bad 2K. Sorry you have a load of other shitty games on your docket, and your more interesting titles besides Bioshock are in 2008 and 2009. But don't shoot yourselves in the foot. Give Irrational some time, let them make a new IP, and make sure it's sequel ready this time.

In random spirit, here's the Zero Punctuation review of Bioshock, as done by funny person Yahtzee:



-K

Joystiq: BioShock ships 1.5m units; LA Noire pushed to 2009

Sunday, September 9, 2007

Ian's Top Ten RPG's: Part 1, #10

It's been a while since the first Final Fantasy came out, well, the FIRST TIME IT CAME OUT.* And I've been getting nostalgic recently. The Mystic Quests...and FF6's and 7's. (watching Gametrailers's Final Fantasy Retrospective, didn't help either.) So I've decided to do a 10 part post about all the other RPG's that I love way more than Final Fantasy and alsmost all of it's renditions.

You see, I started playing Final Fantasy too late into the series to truly appreciate it. My first encounter with a Final Fantasy game was actually not even a true rendition of the series, it was Mystic Quest: Final-Fantasy-Dulled-Down-So-Stupid-Americans-Can-Understand-It. I hated that game. Well not hate, but I didn't like it. Then my next encounter was Final Fantasy 8. Still my favorite of the series to this day. (I probably have some people shouting and throwing things at me by now.) Well, I apologise, I like conviluted... rushed plotlines and tediously-hard gameplay. Thats just me, thats why I liked Chrono Cross so much, (I'll get to that game later.) Then I came across Final Fantasy 10. I'll talk about that later too. Tidus can eat a dick. My last thre...two encounters were FF11, and 12. (FF10-2 does not exist to me and never will even though the gameplay is actually pretty fun.)

Keeping this explanation of My history with the most famous RPG series in history in mind, I bring to you #10 in my list of top ten RPG's. I've thought these over for at least 6 minutes.

Ian's #10 choice in top ten RPG's is:

Chrono Cross



Man did this game have flaws; but you know what; I liked it. So there. The Battle system was frustrating, the graphics and animations for the characters were blocky, and the element system got a tad bit rediculous towards the end, but the conviluted plotline and direct fantasy/sci-fi crossover kept me a fan.

I remember discovering this game on a commercial and prompting my dad to buy it for me. I then beat it in a week cause i was 9 or something and didn't stop playing it. I loved those days. Anyways, now that I've mentioned what I didn't like about the game, I'll move onto what was great.

You had 44 characters, (including Kid), to choose from and each had their own backstory, special recruiting method, (sometimes these methods were extremely difficult,) and cool weapon. Better yet, you could combine certain characters to perform combos in battle, just like in Chrono Trigger. Sometimes these moves required all three players to have a certain element level so their "tech" elements were available. I liked this system for what it was and it gavce me a challenge but held it's authenticity throughout.

Also, this was just awesome.



Cause what is more awesome than walking into an ENTIRE OCEAN FROZEN IN TIME.

Aside from that the game had beautiful landscapes, lush settings and all that, and a soundtrack written by Yasonori Mitsuda which couldn't have been written better.







*spoilers*

The plotline was akin to an MC Escher painting. Doors and stairs at weird angles and nothing you could really predict. Example: Kid is a clone of Princess Schala created by Belthasar



Sent to the future to help Serge who'se father is a demi-human lynx created by a system called FATE which is a computer designed to control everyone on the Ill Nido archapeligo which was actually terraformed by Chronopolis and is inhabited by the brainwashed staff members of Chronopolis which is a city from the future that underwent a drastic time experiment failure and was sent back in time, also drawing back Dinopolis which was inhabited by dragons. They fought Chronopilis won and split their ultimate weapon the Dragon God into six dragons and took the frozen flame to continue their research on time control eventually leading to the magnetic storm when Princess Schala (remember her?) fell into a time rip and fused with LAVOS and is slowly eating time. This magnetic storm shut down Chronopolis long enough for; A poisoned Serge and father to enter Chronopolis and Serge was healed by the frozen flame and his dad went nuts and was transformed later by the people at Chronopolis into Lynx to try to kill you so that FATE could resume working with the frozen flame which dubbed you the arbiter since you touched it. Bad? I remember this all. So pay attention. Now, Belthasar saw this all and knew that time would be destroyed if he didnt create that clone to get you to go to the frozen flame and do whatever or something and eventually create the element chrono cross and free Schala from Lavos and saaaaaave the wooorld. And oh yea, Harlequinn was the seventh Dragon created in that magnetic storm to try to lure you back to Chronopolis and shut it down, (which you kill FATE the one thing imprisoning the dragons,) because they're still pissed that humans won. Then some creepy children tell you about all this at the end of the game before the final boss battle. I think one of them is Chrono.



Yep.

Thats my number ten choice, becuse despite that plotline, it's visuals, battle system, and replayability still draw me in. I mean you can replay with all of your past levels...hahahha...

-Ian P.

Friday, September 7, 2007

The Un-Magical Bug-fest.

Since there isn't much news to report, I'll report on what has happened to d-pad in the last 2 weeks. We moved, quite sudenly. Now we're all good...but man did that suck.

As far as the title of this post? Just watch. I havent figured out if it's a joke or what, but apparently people like to take games that made no sense to begin with and fuck them up even more.

This is...the bug-fest.



What the hell was happening anyways? How are you supposed to know how to do all that? Or maybe you arent and that guy was just glitching it, I dunno whatever. All I know is there are apparently tougher hacks even still. I prefer the Automatic Mario.

-Ian P.